![]() ![]() This is down from Mario Golf World Tour’s 16 courses on the 3DS. In my view, a reason Super Rush seems to have a lacking adventure is because the game only features 6 courses. The adventure mode is especially found lacking when compared to its contemporary, the 2017 release of Everybody’s Golf on PS4, which places a strong focus on building and developing a golfer and hits the sport-RPG sweet spot. While this mode is a ton of fun and a welcome return to the series, when compared to its Gameboy counterparts it is much shorter and less significant to the whole package. This mode allows you to train your rookie Mii in the ways of golf and level up their stats until ultimately getting on the level of golf champs like Mario and Bowser. Super Rush also brings back Adventure mode, marking a return of Camelot’s RPG golf systems from the Gameboy days. Battle Golf is a similar concept to Speed Golf, except instead of racing to finish a hole on a course and moving on to the next one, all 4 golfers enter a dense arena with 9 holes and race to be the first to sink 3 holes. In Speed Golf, finishing the hole as fast as possible is just as important as having a low amount of strokes, making it a fun break from standard play. Speed Golf adds a timed element to each hole, as well as the hectic fun of racing other golfers to your ball and using special abilities to knock them off course, setting them back and increasing their time. ![]() Mario Golf Super Rush adds brand new game modes to the series, Speed Golf and Battle Golf. For example, 18 holes on the beginner course with button controls I can regularly shoot at least -8, but with motion controls my first trip through the course I shot an embarrassing +18. Motion control adds a level of challenge that keeps the game fresh. Any twist of the wrist adds fade or draw and top or backspin. You can use a single side of the switch controller to line up as if taking a shot and have it replicated with surprising accuracy. Takes advantage of the Switch’s gyroscopic controls to offer motion controlled golfing, in a similar vein to Wii Sports. Playing Super Rush, I felt a level of control over the ball that I haven’t had in a Mario Golf game before. ![]() This was replaced in favor of a system that allows you to control spin at different points to customize and fine tune shots, with each character having different amounts of spin available to place on the ball. One of the immediate gameplay changes I found in Super Rush was that Camelot removed the Fade/Draw system from the previous entry on 3DS that caused each character to have an automatic curve to their shot. So I waited with baited breath after the Nintendo Direct earlier this year announced the game officially until I could finally start the game up and get back to the Mushroom Kingdom links. MARIO GOLF SWITCH SERIESThis is the first console entry in the series since the Gamecube title back in 2003 and the first title in the series at all since the 3DS game in 2014. ![]() The revival of one of my favorite series was on the horizon, and 3 years later it all came together with the release of Mario Golf Super Rush. MARIO GOLF SWITCH SOFTWAREBack in 2018 when frequent Nintendo collaborator Camelot Software Planning released Mario Tennis Aces for the Switch, my hype train kicked into overdrive. ![]()
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